2025
PlayCraft
AI code studio that turns plain-English prompts into production-ready React + Vite + Supabase projects with live editing, chat-driven iterations, and one-click export.

Play, as a system.
I design systems where play drives learning, engagement, and meaningful progress.
Idea to Game in Minutes
Describe your app in plain English. PlayCraft writes the code, installs packages, and runs it live — with chat-based edits and instant export.
Opens playcraft.games to start building.
Philosophy
I believe the world works like a game — not in a trivial sense, but structurally. Every system has rules, creates incentives, and shapes behavior.
Play is not decoration or entertainment alone. It is a core mechanism for learning, motivation, exploration, and human connection.
Mechanics matter more than visuals. Structure matters more than polish. A good system creates fun naturally.
Sustainable growth beats fast wins. Fairness beats exploitation. Long-term trust beats short-term metrics.
Simplicity is a sign of understanding. Fewer ideas, well executed, beat many half-baked ones.
Portfolio
A selection of games, AI products, and platforms I've designed and shipped.
2025
AI code studio that turns plain-English prompts into production-ready React + Vite + Supabase projects with live editing, chat-driven iterations, and one-click export.
2017-2024
7 years of sustainable revenue. 5M+ downloads, 60K DAU. D1 retention 45%, D30 retention 20%. Game Designer & Product Manager.
2019
Word puzzle game with 5M+ downloads. D1 retention 50%, D30 retention 18%. Product Lead.
2025
Photography competition platform. $32K revenue in 6 months. Designed and developed end-to-end.
2025
AI-powered application. Designed and developed independently with AI assistance.
2025
AI-driven storytelling platform. Designed and built from scratch with AI.
2025
AI-powered contact management solution. Solo designed and developed.
2025
AI cooking assistant. Recipe recommendations and meal planning.
2025
AI-powered bot for the Kalamatic ecosystem. Designed and developed with AI.
2025
Hexagon block blast puzzle game. Designed and developed independently.
2025
Perfectish blast puzzle game. Full design and development.
2025
Word puzzle game with chaotic letter mechanics. Designed and built solo.
2025
Hexagonal puzzle game combining 2048 mechanics. Self-designed and developed.
2025
Word game with strategic gameplay. Game Designer & Product Manager.
2024
Untangling puzzle game. D1 retention 55%, D30 retention 20%. Product Lead.
2021
Hypercasual puzzle game published with Voodoo. Product Manager.
2025
Modular puzzle LiveOps system with flowchart diagrams and interactive wireframes. Built for Amanotes.
Contact
Interested in working together? I am open to discussing game design consulting, gamification strategy, or systems architecture.

Reza
Available for select projects
FAQ
Common questions about Ludaxis, game design services, and how I work.
Ludaxis is the game design and gamification consultancy founded by Reza Hassanzadeh. The name combines "ludus" (Latin for play/game) with "axis" — reflecting the belief that play is a fundamental axis around which engagement, learning, and meaningful systems revolve.
Reza Hassanzadeh (Mohammad Reza Hassanzadeh) is a systems architect, game designer, and founder with over 7 years of experience shipping mobile games and interactive products. He founded Joyixir (a mobile game studio behind Kalamatic with 5M+ downloads and 60K DAU) and Ordibehesht Studio. He specializes in puzzle game design, gamification strategy, and systems architecture.
Gamification consulting applies game design principles — progression systems, feedback loops, reward structures, and behavioral incentives — to non-game products and services. This includes designing onboarding flows, retention mechanics, engagement loops, and motivation systems for apps in education, fitness, productivity, and enterprise.
Key titles include Kalamatic (word puzzle, 5M+ downloads, 60K DAU, 7 years of revenue), Words Tour (word game, 5M+ downloads), Tangle Masters (untangling puzzle), Hexomind (hexagon block blast), Fit Rush (blast puzzle), Letter Chaos (word puzzle), and Couples Yoga (hypercasual, published with Voodoo). He has also built AI products like PlayCraft and LensPost.
PlayCraft is an AI code studio that turns plain-English prompts into production-ready React + Vite + Supabase projects. It features live editing, chat-driven iterations, and one-click export. Visit playcraft.games to try it.
Yes. Reza is available for select projects in game design consulting, gamification strategy, systems architecture, and product management for games. Reach out at hello@ludaxis.io to discuss your project.