Music-driven puzzle studio

Games youplay by ear.

We build music-driven puzzle games where sound and rhythm aren't decoration — they're the mechanic. Designed deliberately for flow, retention, and joy.

Backed byAmanotes
Ludaxis

Proven in play

Experience built by shipping, tuning, and growing games with millions of players.

20M+
Downloads on a #1 collab
#1
US App Store (hypercasual)
10+ yrs
Free-to-play game-making
4M+
Kalamatic downloads

Our games

The first beat.

Beat Bloom app icon

Coming soon

Beat Bloom

A one-thumb music puzzle where every shot shapes the rhythm, every cleared ring reveals a picture, and every break brings the band back in.

View game

How we build

Music and puzzle, one system.

A systematic, data-driven craft. We design difficulty and progression deliberately, and we make hard go/kill calls fast.

Music + puzzle as one system

Not two layers. Placing a piece is a note, clearing a line is a phrase, solving the board is the song. The act of playing produces the music.

Build fast, test, kill or iterate

Rapid prototyping with hard, metric-based go/kill decisions. Ideas earn their place on the data, not on opinion.

Designed difficulty

We tune challenge deliberately — retention curves, dynamic difficulty, near-miss pacing, and live-ops — so players stay in flow.

Operator pedigree

Led by a free-to-play founder with 10+ years shipping mobile hits and strong retention. We know how games actually perform, not just how they look.

Ludaxis

Next track

Want to build games that people feel?

We’re a small studio hiring deliberately. If systematic, music-driven puzzle design excites you, let’s talk.