Careers · Design

Level Designer

Craft difficulty and pacing curves, and design levels that teach without telling — tuned for flow and retention.

Open role

Location
Remote · Tallinn / EU
Team
Design
Type
Full-time
Apply for this role

What you’ll do

  • Author levels and difficulty/pacing curves
  • Design onboarding that teaches through play, not text
  • Tune near-miss pacing and dynamic difficulty
  • Use playtest data to iterate level-by-level

What we’re looking for

  • Experience designing levels for puzzle or casual games
  • Intuition for difficulty curves and player psychology
  • Data-literate — reads win-rate and churn signals
  • Detail-obsessed about pacing and readability

Direct application

Apply for Level Designer

A short note and your CV or portfolio is all we need.

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01 · Basics

How we can reach you and where you work.

02 · Work and proof

Share the evidence that best represents your contribution.

Larger CV? Drop a Drive/portfolio link above instead.

03 · Final details

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Prefer email? jobs@ludaxis.io