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Product · Full-time

Senior Product Owner

Remote (EU) or Tallinn

The game is never finished.

A puzzle hit isn't a launch — it's a living system you tune every week. The core loop is the song; the meta loop, the economy, the events, and the offers are what keep millions of people coming back to play it. At Ludaxis we build music-driven puzzle games and run them as a service, and we're looking for a product owner to own that system end to end — and the numbers underneath it.

What you’ll own

The live game as a product. The economy — sources, sinks, lives, currency — balanced so it never starves players or stops earning. The live-ops calendar: events, tournaments, limited-time offers, the cadence that drives D1 to D30. The backlog and the roadmap, turned into sprint-ready work the squad can ship. And the experiment pipeline — almost everything ships as an A/B test with a hypothesis, a guardrail, and a clear read. You'll partner with design, engineering, UA, and audio, and make the hard call every time: ship it, tune it, or kill it. Ideas earn their place on the data, not in a deck.

You

  • Have owned the metrics of a live free-to-play mobile title — and moved retention or ARPDAU through shipped experiments, not slideware
  • Live by the numbers — D1 / D7 / D30 retention, LTV, ARPDAU, ARPPU, payer conversion, churn-by-level — and can read a funnel and a retention curve like sheet music
  • Design and balance F2P economies — sources and sinks, currency flows, offers — and can feel when one is starving or bloated before the dashboard confirms it
  • Model economies and forecast offers in spreadsheets, and pull your own data in SQL without waiting on an analyst
  • Design A/B tests with real rigor — hypothesis, sample size, guardrails, significance — and roll out the winners
  • Run a live-ops calendar and a content cadence — events, tournaments, limited-time offers — tuned for flow and retention
  • Own a backlog with agile discipline — sprint-ready stories, clear priorities, a squad that always knows what is next and why
  • Are fluent in analytics tools — Amplitude, GameAnalytics, Tableau / Looker, Sensor Tower — and competitive teardowns
  • Are AI-native, not AI-curious — you query data, synthesize player research, prototype, and draft specs with AI, and know exactly where your judgment is the thing a model can't replace
  • Lead cross-functionally — design, engineering, UA, art, audio — without direct authority, and frame every trade-off in a sentence
  • Are at home with ambiguity, autonomy, and a small team that ships

Bonus points for shipped puzzle / casual hits, deep live-ops and monetization experience, UA and unit-economics fluency (CPI, ROAS, payback), and a feel for music theory or rhythm. A degree in business, economics, or CS is welcome — but the work speaks louder.

Why Ludaxis

A founder who's spent 10+ years shipping F2P hits. The backing of Amanotes. Real ownership of a real game from day one. And a studio quietly obsessed with craft — flow, near-miss pacing, designed difficulty, the details that separate good from great.

If you read a retention curve and immediately know which lever to pull, let's talk.

Apply for Senior Product Owner

A short note and your CV or portfolio is all we need.

Larger CV? Drop a Drive/portfolio link above instead.

Prefer email? jobs@ludaxis.io